It explores the connection beTween being playfull and the ability to be creative.
Key points in the talk:
Go for quantity: You need to be able to suspend judgement when you generate ideas. This is difficult for adults. We tend to edit a lot of ideas away, because we worry about the opinions of our peers.
Think with your Hands: Building prototypes is the best way to get a good discussion about ideas. How will this work? Make a crude prototype, and pretty soon you'll be able to get a sense of it.
Roleplay: Act how users will use your product. This works great. Good design is based around user needs, immersing yourself in these needs will make you able to build a better product.